We are planning a highly dynamic, half-day workshop based on design cases, brainstorming, affinity diagramming, and sharing of results.
We will first welcome attendees to the workshop, provide opening remarks, and each attendee will briefly introduce themselves to the group, followed by an invited talk. After a morning break, attendees will be divided into working groups to each explore a specific challenge that participants and organizers have identified in their position papers as fundamental technical and social challenges facing the uptake and growth of tabletop research and tabletop applications.
1400 – 1415 Welcome and introductions
1415 – 1445 Keynote by Nicola Yuill
1400 – 1445 Coffee Break
1445 – 1545 Workshop Paper Lightning Talks
1545 – 1730 Group Activity & Discussion
1730 – Onwards Closing Remarks & SUI/ISS Welcome Reception
The following papers have been accepted for presentation at the workshop:
- Benedikt Bengler. G̶e̶n̶e̶r̶a̶l Purpose: Thoughts on Designing Successful Tabletops (PDF)
- Frederik Brudy and Nicolai Marquardt. The Tabletop is Dead? – Long Live the Table’s Top! (PDF)
- Andrew Kun, Orit Shaer and Petra Varsanyi. Toward a tool to evaluate visual behavior in multi-device environments (PDF)
- Hans-Christian Jetter, Peter Hofer, Josef Altmann, Johannes Schönböck and Werner Kurschl. Beyond the Tabletop: Improving the Spatial Awareness of Multi-Tablet Visualization (PDF)
- Raphael Wimmer. Some Thoughts on Ergonomic, Practical, and Economic Properties of Interactive Tabletops (PDF)
- Francisco Ortega, Seidan Jamides, Armando Barreto and Naphtali Rishe. The Tabletop is Dead, Long Live The TableTop! (PDF)